(n) :
(chiefly roleplaying games) A unit of damage, used to specify the amount of damage a character or object can withstand before it is defeated or destroyed.
(n) :
(computer graphics) In ray tracing, the point in a scene at which a ray strikes an object.
(n) :
(chiefly roleplaying games) A unit of damage, used to specify the amount of damage a character or object can withstand before it is defeated or destroyed.
(n) :
(computer graphics) In ray tracing, the point in a scene at which a ray strikes an object.