(n) :
(computer graphics) An invisible shape bounding all or part of a model (in a video game, etc.) used in collision detection to determine whether another object collides with the model.
(n) :
(genericized trademark) An arcade game controller that features an array of buttons instead of a joystick lever.
(n) :
(computer graphics) An invisible shape bounding all or part of a model (in a video game, etc.) used in collision detection to determine whether another object collides with the model.
(n) :
(genericized trademark) An arcade game controller that features an array of buttons instead of a joystick lever.